![]() As the blog details, many attacks can be blocked and doing so will cause an enemy to become stunned and allow for quick attacks. As we've seen so far in the early gameplay footage and some screenshots, there will be different weapons we can use, including shields that will allow us to deflect hits as we take on various foes in the world. ![]() There is of course more to it than that, but Barone emphasizes that they don't want to be tied to any particular concept and expressed a desire to "explore more fantastical possibilities" and "experiences that take you beyond the ordinary" compared to the humble play of Stardew Valley.Ī later blog post update offered us more insight into the combat of Haunted Chocolatier, which is a bigger part of the experience in comparison to Stardew Valley. While it's "developing organically" and may go in different directions, the post touches on the core gameplay loop, which involves "gathering ingredients, making chocolate, and running a chocolate shop". In the first "hello world" blog post, Barone offers some insight into the kind of game Haunted Chocolatier will be, detailing some of the aims for the game and how it compares to Stardew Valley. With a look at some of the combat, interactions, town setting, locales, and even some ghosts sporting shades, there's plenty to see that has us excited. The gameplay trailer that was released alongside the announcement serves up a vertical slice of how the game's currently shaping up in its early stages. ![]()
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